![]() You don't know who you are, you don't know where you are, and you don't know how you got there. Just go away, play the game and then you can watch this later, and then you'll get to be that annoying person who does the half-laugh and smug nod every time they recognize an obscure reference that no one else understands.īut if you are sticking around, Obduction is a narrative first person puzzle game that starts with confusion. And that's because so much of the puzzles and the joy of this game come from these 'aha' reveal moments, and to take those away from you would just be cruel, damn cruel I tell you! This is all sounding a bit weird and sexy.įirst up I should mention we are going to be talking about the Obduction in quite vague terms. ![]() But it does mean I'm gonna need at least three more fingers. ![]() Well, you're going to have to wait until the end of the review for that. So does that mean you're not gonna give it a 'paddling'? Brought out the ol' one star finger, just going to poke it all over Obduction's boring body. Oooooh I was ready to give it a paddling, Hex. ![]() So how did you feel when you were told we were going to be reviewing Obduction, which is made by Cyan Worlds, who made Myst? I recognize it for the achievement it was when it came out, but I feel like since then it's just been an excuse for people to make really boring games that feel meaningful but they're actually not. ![]()
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